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Physics are the basics for any platforming game. Without them, we could not move around properly. Let us look at the developement of physics.

Traction[]

Platform Sandbox[]

Platform Sandbox's traction is of very small magnitude and causes players to slide, as if on ice.

The anti-gravity block caused players to have more traction than not being on the anti-gravity block.

Everybody Edits[]

Everybody Edits' traction increased, making players feel more like they are on solid ground rather than ice.

The anti-gravity block in Everybody Edits has the opposite property than that of Platform Sandbox's, decreasing traction rather than increasing traction.

Jumping Restrictions[]

(Main Article: Restrictions )

The restrictions are the same as in Platform Sandbox and Everybody Edits, allowing players to jump a little less than 5 blocks in height. This means that when a player is on a platform, the blocks that he can jump on are at most 3 blocks higher than the platform. Horizontal Spacial Restrictions

Everybody Edits[]

In the 0.6x version of Everybody Edits, the maximum horizontal spacial restriction for jumping from one block across a gap is 9 blocks wide, while at maximum speed, after acceleration, the maximum horizontal spacial restriction for jumping across a gap is 12 blocks wide. If it is a low gravity world, you can jump 71 blocks with acceleration off one block.

Gravity Blocks[]

After the physics being updated in Everybody Edits version 0.6x (not confirmed), the effects of gravity blocks have weakened. This leads to harder jumps and ruined gameplay.

Tricks[]

Holding the direction of where you are about to go in arrow blocks would result in a slight increase in speed.

Uncertainty[]

  • ==When a left, right, or anti-gravity block is put 5 blocks' worth of height above ground, there is a possibility that a player may not reach it and fall back to the ground. This, however, is not expressed with the up or down gravity block. This may be a glitch or was made on purpose with the physics update in July (?).éh éh==
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