Physics are the basics for any platforming game. Without them, we could not move around properly. Let us look at the developement of physics.
Traction[]
Platform Sandbox[]
Platform Sandbox's traction is of very small magnitude and causes players to slide, as if on ice.
The anti-gravity block caused players to have more traction than not being on the anti-gravity block.
Everybody Edits[]
Everybody Edits' traction increased, making players feel more like they are on solid ground rather than ice.
The anti-gravity block in Everybody Edits has the opposite property than that of Platform Sandbox's, decreasing traction rather than increasing traction.
Jumping Restrictions[]
(Main Article: Restrictions )
The restrictions are the same as in Platform Sandbox and Everybody Edits, allowing players to jump a little less than 5 blocks in height. This means that when a player is on a platform, the blocks that he can jump on are at most 3 blocks higher than the platform. Horizontal Spacial Restrictions
Everybody Edits[]
In the 0.6x version of Everybody Edits, the maximum horizontal spacial restriction for jumping from one block across a gap is 9 blocks wide, while at maximum speed, after acceleration, the maximum horizontal spacial restriction for jumping across a gap is 12 blocks wide. If it is a low gravity world, you can jump 71 blocks with acceleration off one block.
Gravity Blocks[]
After the physics being updated in Everybody Edits version 0.6x (not confirmed), the effects of gravity blocks have weakened. This leads to harder jumps and ruined gameplay.
Tricks[]
Holding the direction of where you are about to go in arrow blocks would result in a slight increase in speed.
Uncertainty[]
- ==When a left, right, or anti-gravity block is put 5 blocks' worth of height above ground, there is a possibility that a player may not reach it and fall back to the ground. This, however, is not expressed with the up or down gravity block. This may be a glitch or was made on purpose with the physics update in July (?).éh éh==